Building the metaverse is a balance between privacy, security, open technologies and business, and it must be handled correctly. In the same panel discussion that we reported on previously we have this interesting quote from Neal Stephenson.
Who is going to develop it? It is sort of the decentralized bottom-up organic growth model versus the centralized top-down approach, and each has its advantages. In my way of thinking, it doesn’t happen unless you create an open system that is kind of analogous to the open web or the early internet where anybody who is interested can latch on to a shared protocol and begin to build what they want to build. A lot of what people build is going to go nowhere, but some of it is going to be taken up and embraced and used by large numbers of people.
Neal Stephenson – LAMINA1
And to finish it off we have this quote from Chris Cox of Facebook discussing the Killer App for the metaverse.
Workrooms is an example of a piece of software that we build to allow folks to have meetings in VR. So, you put on a headset and rather than a zoom call or a skype meeting you can actually get together and have an experience of being together in a room. It’s an avatar that is rendered as a body, but you have spatial audio and you can see body movements and you can see hand gestures, so rather than seeing faces in front of you, you have presence.
We view the feeling of presence as the essential ingredient for the user experience for something that feels metaverse-like.
Workrooms for us has been the “Killer App” of something that is really a meaningful reason to put a headset on in a work context.
Chris Cox on the “Killer App” for the metaverse.