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Brilliant Labs’ Halo Firmware 0.8.20 Fixes a Display and Camera That Could Die After Standby, but Its 1,000-Cycle Proof Comes From a Single Unit

October 17, 2026 by mw
Timeline of Brilliant Labs Halo firmware versions from 0.8.0 in April 2026 to 0.8.20 on October 16, 2026

Halo firmware 0.8.20 traces a post-standby display and camera failure to a glitch on a shared I2C bus, adds 6 dB to phone audio, and trims echo. Brilliant Labs’ 1,000-cycle test covers one unit, and the notes give no count of affected glasses.

Godot 4.8 Beta 1 Locks In Vision Pro Hand Tracking and PS VR2 Controllers, but Its visionOS Module Was Merged for the Mobile Renderer Only

October 17, 2026 by mw
Timeline of Godot Engine visionOS pull requests from May 2025 to the Godot 4.8 beta 1 feature freeze on October 15, 2026

Godot 4.8 beta 1 freezes features with Apple Vision Pro hand tracking and PS VR2 Sense controller support on the engine’s standard XR nodes. It is still a beta with no stable date, and the visionOS module shipped for the Mobile renderer only.

Luke Ross Brings His VR Framework Back to GTA V Four Years After Take-Two’s Takedown, but Only in Paid Early Access With BattlEye Switched Off

October 17, 2026 by mw
Timeline of Luke Ross GTA V VR support from Release 7 in 2020 to the Take-Two DMCA notice in 2022 and the October 2026 return on GTA V Enhanced

Release 2610.15.2 of the R.E.A.L. VR framework adds GTA V Enhanced, four years after a Take-Two DMCA notice pulled Luke Ross’s original mod. It is early access, has no motion controls, needs BattlEye disabled, and needed a hotfix a day later.

Quest Browser Adds WebGPU Composition Layers for WebXR, Its Third WebGPU Feature in Three Releases, but It Still Sits Behind a Flag

October 17, 2026 by mw
Meta Quest 3 headset, front view (photo: Roy.wonder.cohen, CC BY-SA 4.0, Wikimedia Commons)

Quest Browser 152.1 adds experimental WebGPU composition layers for WebXR behind a chrome://flags switch, after space-warp in 149.1 and foveation in 150.1. The W3C binding is still an Editor’s Draft, and developers are still falling back to WebGL.

Pitt’s First Vision Pro Skull Base Surgery Paper Shows the Headset Carried Only the Endoscope Feed, on a Battery Tested at About 90 Minutes

October 17, 2026 by mw
Pitt neurosurgeon wearing Apple Vision Pro during endoscopic endonasal pituitary surgery (Shanahan et al., CC BY 4.0)

A peer-reviewed Pitt case report describes the first skull base neurosurgery with Apple Vision Pro: no complications, but one video stream, 64 minutes of setup, a roughly 90-minute stock battery and no measured latency.

A German Nonprofit Rebuilds Leonardo’s Last House in WebGPU and Grades Every Claim, but Its Guided Walk Is a Pre-Rendered Film With No Headset Mode

October 17, 2026 by mw
Museum of Ages mechanism hall, a still rendered in code, with Leonardo da Vinci machine reconstructions including the aerial screw

Museum of Ages labels each of its 17 stops documented, reconstructed, conjectural or not known. Only 14 of its 24 picture-room attributions are documented, and phones get filmed machines instead of live renders.

Tether Pitches Its TranscribePsy Speech Model at Smart Glasses, but Its Own FAQ Says It Cannot Transcribe as You Speak Yet

October 17, 2026 by mw
QVAC TranscribePsy press graphic showing a waveform entering a device and text coming out

Tether’s 254M-parameter QVAC TranscribePsy runs speech recognition on phones and is pitched at smart glasses, but the release is batch-only, names no glasses partner, and its benchmarks are self-reported.

vrOS Reworks Steam Frame Lighthouse Tracker Alignment in Three Builds in Four Days, Dropping the Headset Cameras Halfway Through

October 17, 2026 by mw
vrOS Steam store screenshot showing desktop panels, a dashboard menu and a VR keyboard inside a headset

The $7.98 SteamVR overlay vrOS shipped playtest builds 2.1.0, 2.2.0 and 2.3.0 between October 13 and 16, swapping camera-based Steam Frame tracker alignment for a walk-based ±2 cm room lock and then patching a 10 cm drift after tracking loss, while its own docs still call the native Frame build unreleased.

VRChat’s Open Beta Adds a Safety Center That Swaps Account Bans for Feature Limits, but Every Tester Still Sees ‘Good’

October 17, 2026 by mw
VRChat Developer Update graphic dated 8 October 2026, featuring the world Autumn Fragrance by _Harim

VRChat’s 2026.4.1 open beta adds a Safety Center and a plan to replace account suspensions with feature-level restrictions and in-client appeals. The backend is not live, so every tester sees ‘Account Standing: Good’, and two patch builds in seven days fixed calibration and OSC bugs.

FOX Streams Ohio State at Indiana to Galaxy XR, at Least the Ninth Live Event It Has Promoted for Its XR App This Year, Still With No Schedule

October 17, 2026 by mw
Samsung Galaxy XR product render (Wikimedia Commons, CC BY-SA 4.0)

FOX put No. 4 Ohio State at No. 5 Indiana in its FOX Sports XR app for Samsung Galaxy XR and in Cosm domes. It is at least the ninth live event FOX has promoted for the app in 2026, but the network still publishes no schedule, no stream specs and no list of qualifying TV providers.

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Recent Posts

  • Timeline of Brilliant Labs Halo firmware versions from 0.8.0 in April 2026 to 0.8.20 on October 16, 2026Brilliant Labs’ Halo Firmware 0.8.20 Fixes a Display and Camera That Could Die After Standby, but Its 1,000-Cycle Proof Comes From a Single Unit
  • Timeline of Godot Engine visionOS pull requests from May 2025 to the Godot 4.8 beta 1 feature freeze on October 15, 2026Godot 4.8 Beta 1 Locks In Vision Pro Hand Tracking and PS VR2 Controllers, but Its visionOS Module Was Merged for the Mobile Renderer Only
  • Timeline of Luke Ross GTA V VR support from Release 7 in 2020 to the Take-Two DMCA notice in 2022 and the October 2026 return on GTA V EnhancedLuke Ross Brings His VR Framework Back to GTA V Four Years After Take-Two’s Takedown, but Only in Paid Early Access With BattlEye Switched Off
  • Meta Quest 3 headset, front view (photo: Roy.wonder.cohen, CC BY-SA 4.0, Wikimedia Commons)Quest Browser Adds WebGPU Composition Layers for WebXR, Its Third WebGPU Feature in Three Releases, but It Still Sits Behind a Flag
  • Pitt neurosurgeon wearing Apple Vision Pro during endoscopic endonasal pituitary surgery (Shanahan et al., CC BY 4.0)Pitt’s First Vision Pro Skull Base Surgery Paper Shows the Headset Carried Only the Endoscope Feed, on a Battery Tested at About 90 Minutes
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